AI Insights · Timothy · January 2022
Top 5 Basketball Games on iOS in Poland for Q4 2021
Discover how the top 5 basketball games performed on iOS in Poland during Q4 2021, including insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the performance of the top 5 basketball games on iOS in Poland showed significant variability in downloads, revenue, and active user engagement. Here's a closer look at the metrics for these popular apps.
Hooper Hooper experienced a notable peak in weekly downloads, hitting around 6.2K in mid-October. However, this number declined to just over 200 by early November. Active users followed a similar trend, starting at 49 in late September and peaking at 4.5K in mid-October, before gradually decreasing to 58 by the end of December.
Basketball Arena - Sports Game saw its weekly revenue fluctuate, peaking at approximately $211 in mid-November before ending the year around $85. Weekly downloads varied widely, with a high of 468 in mid-October and a low of 10 in mid-November. Active users showed a steady increase from 924 in late September to 1.2K in mid-October, before stabilizing around 893 by the end of December.
NBA 2K Mobile Basketball Game had a strong finish in Q4, with weekly revenue peaking at approximately $342 in late December. Downloads also showed an upward trend, reaching 243 in the last week of December. Active users increased from 583 in late September to 784 in mid-October, then fluctuated before ending the quarter at 465.
NBA LIVE Mobile Basketball recorded consistent weekly revenue, with a peak of $375 in early November and ending the quarter around $224. Downloads were relatively stable, with highs of 339 in late September and lows of 67 in early November. Notably, active users remained robust, starting at 12.6K in late September and climbing to 14.3K in late October, before stabilizing around 12.7K by the end of December.
Hoop World 3D had a modest performance. Weekly downloads peaked at 643 in late November and declined to 220 by the end of December. Active users followed a similar pattern, starting at 640 in late November and ending the quarter at 336.
These insights highlight the dynamic nature of the basketball gaming market in Poland on iOS during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.